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Managing Gamified Programming Courses with the FGPE Platform

E-learning tools are gaining increasing relevance as facilitators in the task of learning how to program. This is mainly a result of the pandemic situation and consequent lockdown in several countries, which forced distance learning. Instant and relevant feedback to students, particularly if coupled…

Journal Article
Open DOI
abstract.md

Abstract

E-learning tools are gaining increasing relevance as facilitators in the task of learning how to program. This is mainly a result of the pandemic situation and consequent lockdown in several countries, which forced distance learning. Instant and relevant feedback to students, particularly if coupled with gamification, plays a pivotal role in this process and has already been demonstrated as an effective solution in this regard. However, teachers still struggle with the lack of tools that can adequately support the creation and management of online gamified programming courses. Until now, there was no software platform that would be simultaneously open-source and general-purpose (i.e., not integrated with a specific course on a specific programming language) while featuring a meaningful selection of gamification components. Such a solution has been developed as a part of the Framework for Gamified Programming Education (FGPE) project. In this paper, we present its two front-end components: FGPE AuthorKit and FGPE PLE, explain how they can be used by teachers to prepare and manage gamified programming courses, and report the results of the usability evaluation by the teachers using the platform in their classes.

Key Contributions & Highlights

  • Venue & Publication: Information (2022)
  • Authors: Jose
  • Research Scope: Focuses on key advancements in Gamification, EdTech.

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Conference Paper

Bridging Generative AI and Gamification in Moodle: Design and Evaluation of GamiBot

OASIcs, Volume 145, ICPEC 2026

While Learning Management Systems (LMS) like Moodle are ubiquitous in higher education, they often lack dynamic, personalized academic support. We present GamiBot, an intelligent pedagogical agent natively integrated into Moodle to bridge this gap. GamiBot combines Large Language Model (LLM)…

GamificationEdTech+1
Artifact

GamiBot

Schloss Dagstuhl – Leibniz-Zentrum für Informatik

Presents GamiBot, an AI-powered pedagogical agent integrated into Moodle combining conversational RAG assistance, automated feedback, and native gamification mechanics.

Generative AILLM+4
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